My XBox Live Gamer Card
Wednesday, September 23. 2009
He did an excellent job of getting us exactly where we needed to go. We found parking in a parking garage that had far too low a clearance for my head, and made our way to the Queue Room at the convention center. The Queue Room is exactly what it sounds like a room set up with serpentine dividers to allow thousands of people to queue up in an orderly fashion. We hadn't been in this room for too long before we realized that not everyone had showered, was in clean clothes, or understood the concept of deodorant. It wasn't horrible but it was clear evidence that geeks and nerds still have some stereotypical traits to overcome.
Travis and I were obviously in the first four-thousand in the queue as we scored our wristbands for the concerts that night. Those wristbands were our first good score of the day. Usually queuing is a chore, a frustrating experience, but playing on the big screen in the queue room was some brilliant (at least if you're a geek or student of pop-culture) entertainment. Somewhat War Gamesish the computer kept "talking" to us and playing all sorts of entertaining interactive games. The games were made interactive via an SMS short-number and some entertaining uses of SMS messages. Voting for your favourite YouTube video. Solving puzzles via SMS. Creating a census of those in the queue. It was all handled really well and in a very fun and entertaining manner. In addition people played their hand held video games, read books or sat on the floor and played board games to pass the time. It was during queue time that the beach balls appeared. I can't tell you who sponsored the beach balls but I can tell you that the logo lent itself to "enhancement." and the Sharpies came out and most of the balls were "enhanced" by people who have spent far too much time watching the movie Superbad.
Once the doors opened we had a brief few minutes to wander the Expo floor before running upstairs to the first panel of the day for us, Game Development 101. It was a fascinating panel with some interesting people and there was some good insight into the insides of the development process. I was particularly interested in listening to the writer, and the producer. The writer because I love to write and believe that video game writing is just starting to come into its own, and the producer, well the producer because he has my dream job.
After the Game Design panel it was time to head back down to the Queue Room to Queue up for the Keynote speech. Travis held our place in line and I went in search of some food which we proceeded to eat sitting on the floor. We had great seats for the keynote, but there really weren't any bad seats in the room given the six large screens that gave everyone a great view. The keynote speaker was a gentleman who spent his formative years in La Grande, Oregon. He went on to fame designing games for LucasArts. You may have heard of Guybrush Threepwood and The Secret of Monkey Island. You may also know of Ron Gilbert the creator of The Secret of Monkey Island. Mr. Gilbert spoke of his history in game design and along the way helped show us the importance of games in our culture and games as art. It was a brilliant speech, quite moving, quite insightful, and definitely inspiring.
We stayed in our seats after the keynote for a Q&A session with Gabe and Tycho. Given that they are the reason for PAX the crowd was huge, and the Q&A quite fun. Gabe told the story that provided the impetus for the titles of these blog entries.
As the planning for PAX was underway contracts were entered into with many of the hotels near the conference center. As the time drew closer the PAX planners discovered that 37 rooms had gone missing at one of the hotels. When the PAX people called about the missing rooms they were told "Oh the Oakland Raiders are in town. We needed the rooms." They were told very politely that no one at PAX cared that the Oakland Raiders were in town and their attention was re-directed to the signed contract. The hotel told the Raiders that they would have to find lodging elsewhere. It was truly the reversal of roles for the geeks and the jocks.
There was one quite touching scene where the person at the microphone told his story about how Penny Arcade had helped keep his spirits up during some very dark and difficult times in his life. He was hoping he could shake Gabe and Tycho's hand, however, Tycho pre-empted that wish, hopped down off the stage and then gave the guy a huge hug.
From the Q&A with Gabe and Tycho we headed back upstairs to the Bungie panel, Prepare to Drop! They were in the biggest theater in the building and the line was quite long, I was worried we were not going to get seats. However, the Enforcers (PAX's volunteer security force) assured us that there would be room and there was. The panel was not what Travis or I were expecting, however, it proved to be an incredibly gratifying look behind the scenes at the creation of Halo: ODST. We heard from the Creative Director, the composer, the lead graphic designer, the producer, and several others. We saw some of the concept art. We heard how the game had taken shape, moving from something that should have been DLC to a full game. We heard some of the score (a complete departure from the typical Halo score but really impressive). We heard about weapon re-designs and why the Battle Rifle has no part in the game (something I'm still not sure I'm happy about). It was a great panel and lots of fun. Now that I've played the game I can say all their hard work was not in vain and that while it is completely different from its predecessors it is also a very good game in it's own right.
From the ODST panel we headed back downstairs to the expo for a while. A trip that proved to be far shorter than we expected it to be as we discovered that Gearbox Software was going to do a panel on their upcoming title Borderlands. Borderlands is one of the games Travis and I are most looking forward to this fall, so we knew we had to see that. We quickly dashed to the Subway in the Convention Center to get some dinner and then headed for presentation. It turns out we hadn't needed to get dinner as the Gearbox gang had ordered pizza for everyone who came to their panel, something I thought was quite cool of them. Right from the beginning this panel felt completely different from the Bungie panel. Where Bungie were professional and polished the Gearbox guys were rough and tumble. I quite enjoyed it. They started their presentation with this hilarious video of Claptrap the Robot. Then discussed the evolution of their game prior to letting one of the audience members up on stage to play co-op against the other panel members while their exploits were narrated. My interest in the game was heightened by the panel so I'm quite sure they did what they set out to do.
We left the Borderlands presentation expecting to go down to the Expo again, but when we got there we discovered the Expo was closed. Hearing music we followed the sound until we discovered the source. The Rock Band freeplay stage. We sat and watched and listened as group after group tried their hand at Rock Band. Many of them were no better than I am which gave me some hope. Of course I will never be up to Travis's standard of being able to play anything and everything on expert guitar.
Finally it was time to line up for the Friday night concerts. As you know from my PAX Day 0 post it was events from the concerts a year earlier that triggered my desire to go this year. After waiting in line and watching the sometimes quite funny SMS Message Board on the big screen (People could text their messages to the system and have them displayed on the big screen). We got to head into the Main Theater for the concerts. Most of the seats had been removed and we got extraordinarily good standing spots quite close to the front. Unfortunately, the concerts started quite late so that was a bit of a drag.
First up was Anamanaguchi a chiptune band that composes on a hacked NES. Their music was upbeat and and a lot of fun and they had lots of energy. The visuals provided by Paris Treantafeles and outpt were eye-catching, entertaining, and very well done. It was fascinating seeing the two visual artists working on stage as the music was played.
The second band of the evening was Metroid Metal. Having not played the Metroid games, I was doubly at a loss when I didn't enjoy their metal interpretations of music I was unfamiliar with. The band was very good, very loud and fun to watch, but the music simply left me cold.
The headliner for the evening was MC Frontalot I'm not a huge rap or hip-hop fan, but I certainly enjoy quite a bit of it so I was really looking forward to seeing the man who made "nerdcore" a household word. The set got off to a great start when Wil Wheaton came out on stage with a Guitar Hero guitar and started playing, because Frontalot was going to be unavoidably delayed. It wasn't long until the MC came out and ripped into his set. Musically and visually it was a great set. The man is fabulous entertainer with a great shtick. The biggest downfall (and I'm going to sound like my parents here) was that I couldn't understand a word the man was rapping. Travis felt the same way, and that took us way out of the set. For those who actually knew what he was rapping about it had to be a great and very enjoyable set.
Once the concert was over two very tired guys headed to the car and the trip back to the hotel. It had been a great first day at our first ever PAX. We fell into our beds just before 3am both dreading and looking forward to the alarms the next morning.
Posted by Timothy Grant in Family at 13:14 | Comments (0) | Trackbacks (0)
Display comments as (Linear | Threaded)
apple applestore blackberry books civics concert d&d dvd editors faith family fanboy firefly food food grilling and recipes friends gti halo hobbies honorharrington humour hyperlinq iPod ipr law linux motorcycles movies music onmyipod oop os/x pets politics priceless programming pubsub python rant recipes religion review riding ridinggear salad society sports support technology travel unittest video games widget writing wxpython xbox360
Last entry: 2010-03-04 12:39
166 entries written
12 comments have been made